socber.blogg.se

Starsector deployment points
Starsector deployment points








starsector deployment points
  1. #Starsector deployment points how to#
  2. #Starsector deployment points full#
  3. #Starsector deployment points code#

The remaining nine characters are in three sets, each representing a class of permissions as three characters. The first character indicates the file type and is not related to permissions. You should always make a backup of this file before you start making changes. htaccess by adding # to the beginning of the line. htaccess file you can comment that specific line in the. If you would like to check a specific rule in your. htaccess file, there may be rules that are conflicting with each other or that are not allowing an IP address access to the site. This may be related to an account level suspension as a result of abuse or a violation of our Terms of Service. Note: If the permissions are set to 000, please contact our support team using the ticket system. (See the Section on Understanding Filesystem Permissions.) The server also expects the permission mode on directories to be set to 755 in most cases. The server generally expects files such as HTML, Images, and other media to have a permission mode of 644. The server you are on runs applications in a very specific way in most cases. If you have made changes to the file ownership on your own through SSH please reset the Owner and Group appropriately. The server generally expects files and directories be owned by your specific user cPanel user. Some of these are easier to spot and correct than others.

starsector deployment points

#Starsector deployment points code#

I start battles with 120DP, tell my 2 capitals to cap one strategic point, I cap another, 1 comm 1 nav or jammer = 45DPġ20DP+45DP=165DP then I let enemy cap my strategic points so they come at me faster to end the battle faster because my fleet is killing them so fast.Ĭlearly it's not the only way you win against Redacted, other players have their own ways.There are a few common causes for this error code including problems with the individual script that may be executed upon request. Now I'm at endgame, I don't use frigate/destroyer anymore, Radiant, 2 Odyssey, Doom, for total of 165DP enough to kill everything the game thrown at me except Phase Fleets which I always run from them.

starsector deployment points

You can use frigate/SO destroyer for that, I used 3 Glimmers and 3 SO Sunders, once I got Radiant I replaced the glimmers.

#Starsector deployment points how to#

No need to be harsh, we all once a n00b, read some forum and wikia (I recommend the official forum fractal softwork) and experiment with builds, once you know how to play it properly, you'll find the fun.įor your problem about can't deploy more, yeah this is not new I always hear one, the trick is you have to capture strategic points in battle (comm, sensor jammer, nav point), comms let you deploy 30DP more while the other two worth 15DP each.

#Starsector deployment points full#

You lost some CR on a ship that you're not going to use in the main fight anyway, and the redacted lost their officer advantage that was giving them the logistical advantage and preventing you from mustering your full force. Since you won't have a clean disengage the enemy is going to try to fight you again, and that's what you want. Once you've smashed up a bunch of them, or once you run out of peak performance time, retreat. Spend the entire fight trying to pick off any small ship with an officer you can, aiming to destroy it in one shot before they can swarm you. If the AI only sees you deploy one ship, they're not going to throw their full force at it, they're going to try and send what they think they need to win. Something like a safety overridden Champion or Aurora, or a Doom if you prefer phase ships, something very good at killing frigates and destroyers. Or if that's not your style, go into the fight with a solo, speedy flagship. You can try to counter this by investing in the skill that increases your officer count, or get the skill that lets you use redacted ships and field a bunch of Ai core officers of your own. Remnant fleets have an advantage in this regard because every ship with an ai core in it counts as having an officer. You'll eventually lose the points, but there's no downside to being in the negatives.Īlternative take, initial DP is a factor of the number and levels of the officers in both fleets. Have a few small fast ships cap points in the beginning to get to 180 and then deploy whatever you want. Every point you capture gives you somewhere between 15 and 30 dp.










Starsector deployment points